Incorporated in 2012 in California as Redshift Rendering Technologies Inc, Redshift’s goal was to develop the first production-quality, biased GPU renderer. Its founders Panos Zompolas, Nicolas Burtnyk and Rob Slater had a rich background in video gaming, 3D, GPU Software and computer graphics. Before Redshift, the biased global illumination techniques it employs were only available with CPU render engines.
In April 2019 German 3D modelling and animation software company Maxon acquired Redshift Rendering Technologies Inc. for an undisclosed sum.
Today, the Redshift community contains hundreds of global studios and thousands of creative professionals who use the render engine. Redshift doesn’t charge per application or plugin, so artists can easily hop between programmes such as Cinema 4D (C4D), Maya, Houdini, and 3ds Max. Redshift also comes with render farm support. YellowDog’s multi-cloud render platform, which is an intelligent renderfarm solution, is a Redshift technology partner. While Redshift gives studios instant render farm capabilities, it is worth having YellowDog on standby for those tight deadlines or large projects when on-demand rendering can make the difference.Cloud Render Case Study
In 2018, YellowDog extended its high-powered GPU cloud render solution to support Redshift for Cinema 4D. Cinema 4D, a motion graphic, animation and modelling rendering application, was created by Maxon. Cinema 4D is ideal for 3D artists who need fast, but reliable, production results within seconds rather than minutes. Redshift is one of the most popular rendering engines for Cinema 4D, along with Arnold, Octane and Cycles by the Blender project. For super-fast rendering you can use the bias function to turn off certain elements, such as global illumination (GI). Cinema 4D also offers noise free rendering.
In 2016, YellowDog was the first cloud render platform to officially support Redshift for Maya. You can read this blog to learn some of the basics on lighting a scene with Redshift for Maya.
Maya is a popular 3D modelling program, well-known for its ease of use when creating realistic animations and effects. It allows users to apply modelling layers to give a free-form approach to 3D animation. As an Autodesk product, it seamlessly integrates with hundreds of handy plugins including Phoenix FD for fluid dynamics and Yeti and XGen for fur, hair, and cloth detail.
In 2019, YellowDog included Redshift for 3ds Max in its list of supported software. 3ds Max is a software tool used to create 3D animations, models and digital images. An Autodesk product, 3ds Max is often used for character modelling and animation whilst being widely used in architectural visualisation and engineering visualisation. With polygon modelling, 3D artists have a high level of control, giving them a greater range of precision than several other available modelling softwares.
In 2017, Redshift was launched for SideFX Houdini. The Houdini plugin puts GPU-accelerated rendering performance into a powerful all-in-one 3D application combining modelling, animation, rigging and compositing. It’s used by CG artists around the globe to produce films, television shows, adverts, games and more.
This video tutorial demonstrates how to light an interior scene with Redshift for Cinema 4D.
It covers all of the basics from setting up global illumination, to controlling the light in the scene using portal lights.See more Redshift Videos
Step 1) Optimise render settings and ensure that on-premise or local hardware is also optimised to perform well when rendering.
Step 2) If using additional render nodes locally, ensure that sufficient render node licenses are available from Maxon.
Step 3) Use render farms or cloud rendering to scale available render infrastructure for rendering. YellowDog is a multi-cloud render platform that studios use to speed up their animation and visual effects.Learn more about YellowDog
Giant animation used Redshift Cloud Rendering on YellowDog’s multi-cloud GPU platform to keep up with the demanding production schedule of their latest YouTube Originals release, Sherwood.
Giant is one of Europe’s leading animation production and development studios based in the thriving city of Dublin, Ireland. Established in 2011, the studio has earned a reputation for high quality work across its award winning short films, commercials, and exciting TV shows for kids. They are a global leader of Redshift animation rendering for children’s animation.
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There are a number reasons why a studio might use Redshift. It could be due to existing expertise with the studio’s 3D artists, because the features of Redshift lend themselves to a particular production, or because of the relationship between look, development and final delivery capability.
nGenious is a studio based in Montreal, who used Maya, Redshift, and YellowDog’s GPU Cloud Rendering to deliver their inaugural feature animation: ‘Troll: The Tale of a Tail.’ They state their reason for choosing Redshift in this case study which is also below.
Eric Gervais-Despres nGenious Co-Founder
“In mid-2016, we benchmarked other GPU engines like Octane. At that time, Redshift was the one that was the closest to what we wanted in terms of speed and look. The benchmarking process was thorough and the choice of Redshift was based on data that we collected from our studies.
We weren’t rendering final shots in 2016 but every time we built an asset it was creating a Redshift proxy. From the first step, from the first 3D model, Redshift was at the heart of our pipeline. The decision we made early on therefore couldn’t change.”
If you love using Redshift click on this link for more hints and tipsView now
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