How to Use the Bifrost Editor in Maya for a Cloth Simulation

27.01.2020 Home >Blog >How to Use the Bifrost Editor in Maya for a Cloth Simulation

Who doesn’t love new things?! This 3D video tutorial shows you how you can use the new Bifrost Editor Tool in Maya to create a cloth simulation. 


In this tutorial, Joe shows you how to:

  • Set up basic collider cloth simulation.
  • Set up a constrained cloth simulation, with tearing.
  • Set up a flag simulation with wind and turbulence.
  • Use weight maps to control where the cloth is constrained.
Maya is a popular 3D modelling program, well-known for its ease of use when creating realistic animations and effects. It allows users to apply modelling layers to give a free-form approach to 3D animation. As an Autodesk product, it seamlessly integrates with other great plugins, such as Phoenix FD, Yeti and XGen.

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