Curiosity may have killed the cat, but this dog thrives on it. There’s nothing we love more than digging into some data and chatting with our friends about their explorations into animation and rendering, which is why our Summer Survey has had us completely engrossed. Now it’s time to go beyond who you all are which we explored in Part 1, and start to look at cloud rendering and all its complexities. Here’s what we learnt:
- Most of you aren’t cloud fans
Astonishingly, 38% of our respondents render absolutely nothing in the cloud. Nada. Zilch. At the other end of the extreme, only 2% render everything in the cloud. It’s a clear story of how rendering in the cloud just hasn’t caught on in many animation, CGI, and VFX areas. We know from our chats with people in the industry that cloud rendering is something that many studios are resistant to, but we wanted to find out why. So we asked.
- I have 99 issues, but cloud rendering ain’t one
The most common concern was upload and download speeds, which is not surprising. When you need to get a job done, and done quickly, you don’t want to hang around. High costs also worried people: new technology always has a perceived premium even when it doesn’t exist, and cloud rendering has fallen foul of this.
- Going on lockdown
Security was, surprisingly, one of the smallest worries that people had about rendering in the cloud! We’ve all heard about the security leaks HBO have recently suffered, and like any new technology, there are many individuals simply not protecting themselves. You don’t want an unauthorised leak, but you can trust professional cloud rendering companies to keep your precious files on lockdown.
- But there are upsides
Despite speed being the biggest concern, the faster speed of turnaround the cloud rendering can offer was the biggest joy highlighted in our survey, with 31% choosing it as their number one benefit. Trailing after that at 12% in equal second place were delivering projects bigger than internal capacity would allow, and handing responsibility to someone else.
It turns out that the rumours are true: cloud rendering is not something that many studios are prepared to dip their toe into the water for right now. Why? Because the big concerns – upload and download speeds, and high costs – still haven’t been ironed out by most cloud computing render farms. They have limited capacities so force customers to queue for their downloads and uploads, and unpredictable availability drives costs way up when you thought you had a price agreed.
At YellowDog we have thought about lots of these things. From upload and download speeds, to queuing to get on servers, to ensuring that you can get enough compute at a fixed price to hit your deadline. We’re using your feedback to rewrite the rules of cloud rendering, and building a platform for Limitless Compute.”