How to work with subsurface scattering with Arnold & Maya

16.01.2017 Home >Blog >How to work with subsurface scattering with Arnold & Maya

In this 3D Tip, YellowDog’s loyal friend, Joe shows you how to use Arnold for Maya’s Subsurface Scattering capability.

In the same way light absorbs into an object, absorb the knowledge of Joe and watch your animations shine!

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